Lambs & Tigers
Aadu Puli Aatam

Lambs & Tigers — Aadu Puli Aatam

Ancient South Indian strategy — can the lambs outsmart the tigers?

About this game

Aadu Puli Aatam (ஆடு புலி ஆட்டம்) — literally "Goat Tiger Game" in Tamil — is one of India's oldest strategy games. Ancient boards are carved into the floors of temples and the verandahs of houses across Tamil Nadu, Karnataka, and Andhra Pradesh. It is also known as Puli Judam (Telugu), Huli Gatta (Kannada), and Puli-Meka.

The game is beautifully asymmetric. Three tigers hunt up to fifteen lambs, capturing them by jumping over them like checkers. The tigers win if they capture 5 lambs. The lambs win by surrounding all three tigers so none can move — a triumph of unity over strength.

Classic board (23 nodes) — a pyramid of four rows fanning down from a single apex. Four diagonal lines radiate from the apex through the inner nodes of each row all the way to the bottom. The outer nodes on each row are connected only by the horizontal rows and sloped outer edges. The bottom row has just four nodes, sitting under the inner columns.

Extended board (29 nodes) — the same pyramid structure but with one extra node on each side of rows 1, 2 and 3, like wings extending outward. These wing nodes are connected only horizontally and by the sloped wing edges — not to the apex and not to the bottom row. This larger board gives lambs more room to manoeuvre and makes surrounding the tigers considerably harder.

Pieces move only along the drawn lines, one step at a time. Tigers may also jump over an adjacent lamb to an empty node beyond it — capturing that lamb. Lambs cannot move until all 15 have been placed on the board.

How to play Lambs and Tigers

An ancient South Indian hunt game: three tigers try to capture five lambs; fifteen lambs try to trap all three.

The rules

  1. Played on a triangular board — Classic (23 points) or Extended (29 points).
  2. Three tigers start near the apex; the 15 lambs are placed one per turn.
  3. Pieces move one step along a line. A tiger captures by jumping over a lamb to an empty point directly beyond.
  4. Tigers win by capturing 5 lambs. Lambs win by surrounding all three tigers so none can move.

Playing here

  1. Choose the Classic or Extended board, vs Computer or vs Friend, and a difficulty.
  2. Lambs are placed one per turn, then move; tigers move or jump to capture.
  3. Replay the game, or continue from any point in it.

Tips

The full guide, with a worked example and common mistakes: How to play Lambs and Tigers.

Questions

What is the Extended board?

The Classic pyramid with an extra point on each side of three rows — more room for the lambs, and harder to trap the tigers.

Can I play against the computer?

Yes — at Easy, Medium or Hard, or against a friend, with replay of every move.

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