How to play Cross Numbers
rules · strategies · worked example

How to play Cross Numbers

Fill the grid with numbers so every across and down answer fits its maths clue, sharing digits where answers cross. Also known as Crossnumber, Number crossword, Cross figures.

▶ Play Cross Numbers⊞ Open the solver

The rules

  1. Each white square holds one digit; each answer reads across or down.
  2. No answer starts with 0.
  3. Clues describe the number (a square, a prime, a multiple of 7, its digit sum…) or link it to another answer.
  4. Where answers cross they share the same digit.

Playing Cross Numbers on Puzzle Solvers

  1. Choose a size and a difficulty, then press New Puzzle.
  2. Tap a square (tap again to switch between across and down) or tap a clue, then type the digits — the cursor moves along the answer.
  3. Clues get a ✓ when your number fits them (links to other answers check once both are filled in).
  4. Hint fills the next answer that can be worked out and explains how.

Open the Cross Numbers game →

Using the Cross Numbers solver

  1. Send a puzzle from the game, or press Sample.
  2. Press Solve and step through: the numbers each clue allows, and how the crossings and links pin each answer down.

Open the solver →

A worked example

1 Across is a 2-digit cube: 27 or 64. 1 Down is a 2-digit square starting with the same digit: 25 (with 27) or 64 (with 64)…

If 2 Down crosses the second digit of 1 Across and is a multiple of 5, it can’t start with 7… so 1 Across = 64.

Strategies

Common mistakes

Where it comes from

Number crosswords — also called cross figures or crossnumbers — have appeared in puzzle magazines and newspapers since the 1920s.

Frequently asked questions

What does ‘3 Down × 4 − 2’ mean?

Take the answer to 3 Down, multiply by 4, then subtract 2 — that’s this answer.

What is a palindrome?

A number that reads the same both ways, like 4554 or 121.

Is there always one answer?

Yes — every puzzle here is checked to have exactly one solution.

Can I enter a puzzle from a book?

The solver explains puzzles made here; it can’t read printed clues, but any generated puzzle can be sent to it.

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