Ripple Rooms
1 to n in every room · equal numbers keep their distance

Play Ripple Rooms — Logic Puzzle

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Tap a square, then a numberSelect a number to see its rippleN for notes

How to play Ripple Rooms

Ripple Rooms is played on a grid split into rooms. A room of 4 squares holds 1, 2, 3 and 4; a room of 1 square holds a 1.

Each number sends a ripple along its row and column: another copy of the same number must be further away than the number itself. Two 1s may not touch, two 2s need two squares between them, two 5s need five.

Big numbers have big ripples, so place them early — and look for rooms where a number fits in only one square.

How to play Ripple Rooms

Fill each room with 1 to its size so that any two equal numbers in the same row or column have at least that many squares between them.

The rules

  1. The grid is divided into rooms outlined in bold.
  2. A room of n squares contains each number from 1 to n once.
  3. If the same number N appears twice in a row or column, there must be at least N squares between them.
  4. Given numbers can’t be changed.

Playing here

  1. Choose a size, the biggest room and a difficulty, then press New Puzzle.
  2. Tap a square, then a number on the pad (or type it). Use Notes (N, or Shift + number) for pencil marks.
  3. Select a number to see its ripple — the squares along its row and column where that number can’t go.
  4. Hint explains the next number: single squares, the only place left in a room, and ripples that reach whichever square a number picks.

Tips

The full guide, with a worked example and common mistakes: How to play Ripple Rooms.

Questions

Does the ripple pass through room walls?

Yes — it runs along the whole row and column, across any rooms.

Is there always one answer?

Yes — every puzzle here is checked to have exactly one solution.

What is the ripple display?

When you select a placed number, the squares its ripple reaches are circled.

How do I solve one from a book?

Open the Ripple Rooms Solver, draw the rooms, type the givens and press Solve.

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