Sudoku variants keep the classic rule — every row, column and box holds each digit once — and add a twist that changes how you think.
Sudoku X adds the two diagonals. Windoku adds four extra windows. Jigsaw swaps the boxes for irregular pieces. Kropki uses white dots (one apart) and black dots (double). XV marks pairs that add to 10 or 5. Anti-Knight and Anti-King forbid repeats a chess move apart. Non-Consecutive keeps neighbours from being one apart. Even–Odd shades squares by parity. Thermo makes digits rise along thermometers. Sandwich totals the digits between 1 and 9 in each line, Arrow circles equal the sum along their arrow, Little Killer totals run down diagonals, purple Consecutive Lines hold runs of consecutive digits, and green Whisper Lines keep neighbours at least 5 apart.
In Kropki and XV every possible clue is shown, so the absence of a dot or letter is a clue too — many Kropki puzzles here start with no digits at all.
Classic sudoku — every row, column and box holds each digit once — plus one extra rule that depends on the variant.
The full guide, with a worked example and common mistakes: How to play Sudoku Variants.
Even–Odd or Sudoku X — they feel most like classic sudoku. Then try Jigsaw and Kropki.
Because every dot is shown, the dots and gaps alone are enough to lead to one answer.
Yes — every puzzle here is checked to have exactly one solution.
Yes — open the Sudoku Variants Solver, choose the variant and enter the givens and clues.