How to play Magic Path
rules · strategies · worked example

How to play Magic Path

Find every number that fits the rule and join them all in one continuous path.

▶ Play Magic Path

The rules

  1. Each game gives a maths rule — for example 'multiples of 7', 'prime numbers' or 'square numbers'.
  2. Find all the numbers in the grid that match the rule.
  3. Connect them in one continuous path, moving horizontally, vertically or diagonally between touching cells.
  4. Every matching number must be on the path, and no non-matching number may be used.

Playing Magic Path on Puzzle Solvers

  1. Choose a maths rule, a grid size from 4×4 to 12×12, and a difficulty.
  2. Press Begin Adventure, then tap or drag through the matching numbers to build one path — sideways, up, down or diagonally.
  3. Rule explains the rule with examples; Hint helps when you are stuck; Clear starts the path again.
  4. When the path is complete, the results card shows what you practised.

Open the Magic Path game →

A worked example

Rule: multiples of 4. The grid holds 8, 12, 20, 36 and 44 among other numbers. 44 has only one matching neighbour, 36, so the path starts or ends at 44.

From 36 the only unvisited matching neighbour is 20, then 12, then 8 — one continuous path through all five.

Strategies

Common mistakes

Where it comes from

Magic Path was designed for this site to practise number properties from the upper-primary and lower-secondary curriculum (UK Years 6–8).

Frequently asked questions

How many rules are there?

81 rules in 10 groups — from multiples and factors to fractions, percentages, Fibonacci numbers, factorials and narcissistic numbers.

What ages is it for?

Roughly 7 to 18. Pick a rule and grid size to suit — 4×4 for beginners, up to 12×12.

Can a class play together?

Yes — teachers can run Magic Path live in the Slate whiteboard's Game Time, with the same grid on every student's screen.

Keep going

All guides: How to play every puzzle and game.