How to play Magnets
Decide which plates are magnets and which way round they go: like signs never touch, and the numbers count the + and − ends in each row and column. Also known as Magnet puzzle, Plus and minus plates.
The rules
- The grid is covered by plates two squares long.
- Each plate is either blank, or a magnet with one + end and one − end.
- Two + ends never share a side, and neither do two − ends.
- The numbers on the left and top say how many + ends each row and column has; those on the right and bottom count − ends.
Playing Magnets on Puzzle Solvers
- Choose a size and a difficulty, then press New Puzzle.
- Tap one end of a plate to make it + (the other end becomes −); tap again to swap, again for a blank plate, again to clear.
- The Blank plate tool (or a right-click) marks plates that are not magnets.
- Numbers on the left and top count + ends; numbers on the right and bottom count − ends. Hint explains the next deduction.
Using the Magnets solver
- Choose the size, draw the plates and type the counts (or press Sample).
- Press Solve and step through: lines with no + or − ends, plates forced by their neighbours, and line-by-line reasoning.
A worked example
Row 1 shows 0 + ends and 0 − ends: every plate lying along row 1 is blank, and every plate sticking into it from row 2 is blank too.
A column of 6 needs 3 + and 3 − ends: all six squares are magnet ends, alternating where plates meet.
Strategies
- Zeros. A row with no − ends can still hold + ends — but any plate lying along that row must be blank, because a magnet would put a − in it.
- Pairs of numbers. If a row needs 3 + and 3 − ends in 6 squares, every square in it is a magnet end.
- Opposites. A plate’s ends are always opposite. If one end is +, the other is −.
- Neighbours. A + end makes the squares beside it (on other plates) either − or blank — never +.
- Blank plates. When a line already has all its + and − ends, every other plate crossing it is blank there.
Common mistakes
- Putting two + ends side by side on different plates.
- Forgetting that a plate can be blank.
- Mixing up which side counts + and which counts −.
Where it comes from
Magnet puzzles appear in many logic-puzzle collections and apps. They are a neat way to practise working with opposites and constraints.
Frequently asked questions
Can two + ends touch at a corner?
Yes — only squares sharing a side count as touching.
Is the plate layout always the same?
No — every puzzle has its own arrangement of plates.
Is there always one answer?
Yes — every puzzle here is checked to have exactly one solution.
How do I solve one from a book?
Open the Magnets Solver, draw the plates, type the counts and press Solve.
Keep going
- Play Magnetsa fresh puzzle every time
- Magnets Solverstep by step, every move explained
- Binary PuzzleFill the grid with 0s and 1s: never three the same in a row, half of each in…
- Domino HuntSplit the grid into dominoes so that every domino of the set appears exactly…
- Sun & MoonFill the grid with suns and moons: the same number of each in every row and…
All guides: How to play every puzzle and game.