Puzzle Games
generate · play · solve

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Every puzzle is auto-generated fresh — no two games are the same. Browse by category or jump straight into any game below.

🧩 Logic Puzzles ♟ Board Games 🎨 Creative & Word

Logic Puzzles

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🔢
Sudoku
rows · columns · boxes
4×4 6×6 9×9 12×12
Fill the grid so every row, column and box contains each digit exactly once. Four grid sizes from beginner 4×4 to expert 12×12.
Easy → Devilish 4 grid sizes Step-by-step solver
▶ Play Sudoku
Calcudoku
cage arithmetic · deduce
4×4 6×6 7×7 8×8 9×9
Each cage must reach its target using the given operation. Try Operators Hidden mode — the hardest variant where you must deduce both the digits and the operation.
4 operator modes Hidden ops 5 grid sizes
▶ Play Calcudoku
☠️
Killer Sudoku
cage sums · no operators
9×9
Standard Sudoku rules plus cage constraints — digits within each dotted cage must be unique and sum to the cage's target. No operations given.
Easy → Devilish Unique cage digits Solver included
▶ Play Killer Sudoku
🔗
Number Snake
connect the numbers · find the path
5×5 6×6 7×7 8×8 9×9 10×10
Fill in the missing numbers so that 1, 2, 3 … N form a connected chain. Each number must touch the next — sides and corners both count. Also includes Orthogonal where only sides count.
Easy → Devilish Number Snake + Orthogonal Step-by-step solver
▶ Play Number Snake
Futoshiki
fill the grid · satisfy the arrows
4×4 5×5 6×6 7×7
Place numbers 1–N so every row and column holds each number once. The arrows between cells tell you which neighbour is bigger — the arrow always points from the larger to the smaller number.
Easy → Devilish Pencil notes Step-by-step solver
▶ Play Futoshiki
Magic Sum
fill the grid · hit every total
3×3 3×4 4×4 3×5 4×5
Place every number from 1 to N exactly once in the grid. The blue totals at the edge of each row and column are your targets — every row and column has its own individual sum to hit.
Easy → Devilish 5 grid shapes Step-by-step solver
▶ Play Magic Sum
Magic Difference
subtract across · hit every target
3×34×45×56×6
Subtract each row and column from its anchor cell — the result must match the edge target. Enable negative targets for extra challenge.
Easy → DevilishNegative targets optional
▶ Play Magic Difference
×
Magic Product
multiply across · hit every target
3×34×45×56×6
Every row and column must multiply to the edge target. Think in factors — a completely different mental mode from addition puzzles.
Easy → DevilishFactorisation thinking
▶ Play Magic Product
÷
Magic Division
divide across · hit every target
3×34×45×56×6
Divide each row and column from its anchor cell sequentially. Enable decimal targets for harder puzzles where results aren't whole numbers.
Easy → DevilishDecimals optional
▶ Play Magic Division
±×
Magic Mixed
rows ≠ columns · 10 combos
3×34×45×5
Pick a different operation for rows and columns. Sum rows with product columns, difference rows with division columns — 10 combinations to explore.
10 op combosEasy → Devilish
▶ Play Magic Mixed
Magic Path
connect numbers · 52 math rules
4×45×5up to 12×12
Find all numbers matching a rule — primes, multiples, Fibonacci, fractions, percentages and 46 more — then connect them in one continuous path. Drag horizontally, vertically or diagonally.
52 categories4 × 4 → 12 × 12Easy → DevilishWorks offline
▶ Play Magic Path
Σ
Kakuro
cross-sum puzzle · fill the runs
6×6 8×8 10×10 12×12
Fill white cells with digits 1–9 so each run of cells reaches its clue total. No digit may repeat within a single run. The cross-sum classic — harder than it looks.
Easy → Devilish Pencil notes Step-by-step solver
▶ Play Kakuro

Grid Shading & Loop

Hitori
shade · no adj · stay connected
5×59×9
Shade cells so no number appears twice unshaded in any row or column, no two shaded cells touch, and all unshaded cells remain connected.
Easy → ExpertSolver included
▶ Play Hitori
🌊
Nurikabe
islands · river · no 2×2
5×59×9
Divide the grid into white islands and a black river. Each island has one clue equal to its size. River must be connected with no 2×2 blocks.
Easy → ExpertSolver included
▶ Play Nurikabe
Pearl Path
closed loop · black & white pearls
5×512×12
Draw a single closed loop through every pearl. Turn at black pearls, go straight through white pearls with a compulsory adjacent turn.
Easy → ExpertSolver included
▶ Play Pearl Path

Board Games

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🐅
Bagh Chal
tigers hunt · goats block
Asymmetric strategy from Nepal. Four tigers try to capture goats by jumping. Twenty goats try to surround and block all tiger moves.
Asymmetricvs AI or 2-player
▶ Play Bagh Chal
🐑
Lambs & Tigers
diagonal board · predator vs prey
Three tigers hunt a flock of lambs on a diagonal South Asian grid. Different movement rules from Bagh Chal.
South Asianvs AI
▶ Play Lambs & Tigers
🛡️
Tafl
Vikings · king escapes · encirclement
The king must escape to a corner. The attackers must surround and capture him. A 1000-year-old Viking strategy game.
Viking originAsymmetric
▶ Play Tafl
🔵
Peg Solitaire
jump · remove · one peg left
Jump pegs over each other to remove them. Aim to leave just one peg in the centre hole. A classic solo combinatorial puzzle.
Solo33-hole board
▶ Play Peg Solitaire
🔢
Nim
game theory · binary strategy
Remove objects from rows. Force your opponent to take the last one. A mathematically perfect game with a provable winning strategy.
Game theoryvs AI
▶ Play Nim

Creative & Word

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🔷
Tangram
7 pieces · fill the silhouette
Arrange the seven Tangram pieces to fill a silhouette outline exactly. Drag and rotate to match. A 2000-year-old Chinese spatial puzzle.
Spatial reasoningDrag & rotate
▶ Play Tangram
🔣
BODMAS Game
order of operations · timed
Evaluate arithmetic expressions using the correct order of operations. Timed and increasingly complex. Great practice for students.
ArithmeticTimed
▶ Play BODMAS
🔐
CodeBreaker
guess · hint · deduce · crack
Guess a hidden colour sequence. Receive hints: right colour right place, right colour wrong place. Classic Mastermind-style deduction.
Mastermind-styleDeduction
▶ Play CodeBreaker

Every Game Includes

⏱️
TimerTrack your solve time. Pause and resume any time.
✏️
Pencil NotesMark candidate digits in any cell. Auto-clears on entry.
EraseClear a cell or wipe notes instantly.
UndoStep back through every move. Ctrl+Z works too.
Force HintPlaces one forced digit — a cell with only one valid candidate.
CheckHighlights errors in red without revealing the solution.
📋
HistoryEvery move is logged. Tap any entry to replay from that point.
🔍
Solver LinkStuck? Open the step-by-step solver for the same puzzle type.