Movement Patterns
learn the move ยท plan the route

Play Movement Patterns

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Tap a glowing square to moveDashed arc = jump ยท line = step / slide

How to play Movement Patterns

Every puzzle here starts by teaching you something new: how this piece moves. A frog hops exactly two squares. A rocket flies any distance โ€” but never down. A UFO drifts one square, then beams three, then drifts again. A chameleon changes its move each time it collects a gem.

The demo boards show every square the piece can land on from the middle. Jumps fly over rocks; steps and slides are stopped by them.

Then plan: collect the gems, in order or in the fewest moves, come home, or visit every square. Every puzzle is checked to have a route before you see it.

How to play Movement Patterns

Learn how a new piece moves, then plan a route that collects every gem.

The rules

  1. Each puzzle has one piece with its own move, shown on the demo boards above the grid.
  2. A jump lands on its square, flying over anything in between. A step moves in a straight or diagonal line and is blocked by rocks it would pass. A slide keeps going in one direction for any distance until a rock or the edge stops it.
  3. Some pieces alternate between two moves (odd and even turns), and the chameleon changes its move each time it collects a gem.
  4. Goals: collect every gem (in any order or in number order), within a move limit or in the fewest moves, return home, or visit every square once.

Playing here

  1. Choose a goal, a board, a piece (or let it surprise you) and a level, then press New Puzzle.
  2. Study the little demo boards above the grid: the highlighted squares show exactly where the piece can land. Dashed arcs are jumps, straight lines are steps or slides.
  3. Tap a glowing square to move. Some pieces change their move on alternate turns, or after each gem.
  4. Hint shows the next move on a shortest route to finish.

Tips

The full guide, with a worked example and common mistakes: How to play Movement Patterns.

Questions

How many pieces are there?

Eleven: frog, robot, rocket, kangaroo, octopus, bee, crab, ladybird, ghost, UFO and chameleon.

Why can't some pieces do full tours?

Some can only ever reach part of the board (a frog, a bee), and some can't go down. Tours are offered with the robot and ladybird, which can reach every square.

Is it like chess?

Only a little โ€” the knight on Knight's Tour is one such piece. These pieces are all invented.

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