A solitaire game hundreds of years old. Pegs sit in holes on a board. A peg can jump over a neighbouring peg, in a straight line, into an empty hole just beyond — and the jumped peg comes off the board.
The goal is to finish with a single peg. It is easy to leave pegs stranded in corners where nothing can reach them, so plan ahead and keep the pegs together.
Each puzzle is made by playing backwards from a single peg, so it can always be finished. The hint searches for a finish from wherever you are.
Jump pegs over each other into empty holes, removing the jumped pegs, until only one is left.
The full guide, with a worked example and common mistakes: How to play Peg Jump.
No — any one peg left counts as solved.
Yes — each one is made by playing backwards from a single peg.
The hint notices when a position can’t be finished and takes you back to the last one that can.