Last One Standing is a capture-sequence puzzle. There are no turns and no opponent: every move is a capture, the capturing piece lands on the square of the piece it took, and the goal is to keep capturing until only one piece is left standing.
The pieces are not chess pieces. Steppers move one square across or up and down; Slanters one square diagonally; Roamers one square any way; Gliders, Skaters and Comets slide until something is in the way; Racers slide up to three squares; Leapers jump in an L; Hoppers jump exactly two squares over whatever is between. The markers round each piece show its moves, so they can be told apart without colour.
Puzzles are built backwards from the survivor, so every one can be finished, and each is replayed forwards to check. Some sets add twists: a limit on captures, copycats that take on the captured piece’s moves, blocked boards, a finish square, two survivors, or special squares.
Every move captures — the capturing piece takes the captured piece’s square. Keep going until only one piece is left.
The full guide, with a worked example and common mistakes: How to play Last One Standing.
Yes. Each puzzle is built backwards from the survivor and replayed forwards to check it. Many puzzles have more than one solution — any of them counts.
Five stages: a piece worth looking at, how many captures it has, a move that leads to a dead end, a move that belongs to a solution, and finally making that move. If you are already stuck, the hint takes you back to the last position that can still be finished.
Yes — in the Creator, tap squares round the centre of the movement grid to give a piece its moves, choose how it moves (step, jump, slide, exact or range), name it and save it.
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